Screen positioning and sizing is clunky but gets the job done. Only major issue I have seen with 3 screen so far is Gorgar scores not showing on the backglass. VP tables with B2S back glasses are superior. But for a true pinball experience, missing the rest of the lighting is a disappointment. Basically unless a light or function is core to the gameplay on the backglass, it isn't implemented. However, I am very let down that the back glasses are totally static otherwise. Having the score on the backglass for older tables that do that is the big step up in term of experience - and games like Safecracker and Elvira play the way they were intended. If Freezy can bake in full support for the new cabinet mode, all the better. The DMD support is a wash for me, same experience camera mode or not. But really not giving me something I don't already have. Having the camera already set in cabinet mode is a nice timesaver for folks that haven't already done it with FCM, if they add more than just one camera angle that is even better. An amazing pair of tools thanks to Freezy and NoEx, but takes a ton of time to configure and setup. That gives me the camera angle I want for the cab, my DMD running on machines that have one, and a static backglass picture. The benchmark for me is FreeCameraMod + DMDExt. My quick impressions with three screen after a weekend playing. It may have been a looooooooong time coming (and everyone's sad about the licensing apocalypse), but kudos to Arcooda and Farsight for making this happen. Having native support for a cabinet (aka double and triple monitor modes) in Pinball Arcade itself is so SO much easier. ![]() They did a fair bit of work here, this is a legitimate cabinet mode, and IMO not a bad deal for $150 if you can get all the licensed tables you need before June 30…Īs much as I appreciate the work that went into them, and I financially supported both, I definitely won’t miss the two hacked up hack executables I had to run independently to get rudimentary backglass and DMD support with Pinball Arcade prior to this. Now UPDATED with all 4 views as proper cabinet top down views! Cycle playfield camera views in game by pressing C, and it remembers your last view choice. As far as the playfield goes, they even set up a proper direct overhead camera view for each table, which is kinda hard to do manually and IMO looks a bit weird… but a lot of cab owners like as it maximizes the playfield to the vertical monitor. The DMD is also remapped to the LCD scores on early digital tables, so the table scores will show in the DMD screen when it makes sense, even without a "real" DMD on the original pinball, which is a nice touch. Plus Banzai Run which has a playable backglass, though I don’t think they got that one set up in time. It’s not just a static bitmap image of the backglass the backglass is dynamic now if it was in the game, some of them have relevant lights for scoring and game indicators and whatnot. I guess this is verified each time the game starts over the internet? I'm not sure. I unlocked it just for testing on my desktop PC (which is in no way set up as an actual pincab, I just wanted to see if it worked at all), and then on my real pincab, and had no issues. It phones home to make sure the code is valid. You will have to enter the unlock key in the Pinball Arcade cabinet mode executable once you launch the game. ![]() provide coordinates of backglass (monitor 2) provide coordinates of main playfield (monitor 1) Launch the config option and it's exactly what you’d expect: Well, I can finally report this works perfectly on my pincab. I was a little skeptical of getting a cabinet mode through a third party, but after getting my $150 steam unlock key a day or two ago.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |